Gamification has now been added to Gartner’s Hype Cycle Chart. The chart is designed to show the potential real world success of emerging technologies and give a “best guess” at the time it will take for mainstream adoption. According to Gartner gamification is reaching the hight of the Hype Cycle and will head into the “trough of disillusionment” at some point over the next few months. At that point it will need to be used by later adopters if it is going to reach mainstream acceptance and happily dwell on the “plateau of productivity”
Back in April we wrote a short post highlighting RedCritter Tracker a web based, gamified project management tool which was slated for July release. Well it seems the “proof is in the pudding” as the finished product is just about to launch.
RedCritter Tracker uses gamififcation by enabling Project Managers to attribute points for task completion in order to get the full project team interested and motivated. Points are redeemable via the built in “Rewards Store”. The product also enables a high level of transparency and ease of communication.
BHiveLab is an offshoot project from M.J. Brunner, the US full service advertising agency, set up as an idea incubator focussed on inventing new ways to engage people on-the-go.
The project has published a fun little slide deck entitled “How to Explain Gamification to Your Boss”
A decent 2 minute explanation in my opinion!